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Brand Advertising Designer - Motion II

Microsoft

Microsoft

Marketing & Communications, Design
Mountain View, CA, USA · Redmond, WA, USA
USD 100,600-199k / year
Posted on Mar 28, 2026
Overview

At Microsoft, our mission is to empower every person and organization on the planet to achieve more. The Global Brand & Creative team sits at the center of how Microsoft shows up in culture—shaping our company brand, products and modern, relevant product and brand campaigns that resonate with people across channels and platforms.

We’re looking for a craft‑driven Brand Advertising Designer – Motion II to create high-impact motion creative for performance marketing. You’ll design and animate banners and digital assets that are as craft-driven as they are conversion-minded—built to run across modern ad platforms, devices, and placements, paid social and digital advertising.

This role is focused on building the performance layer of our brand—executing animated digital ads (banners, social placements, short-form loops, and modular asset kits) with exceptional timing, clarity, and craft. You’ll bring ideas to life through motion design and animation, partnering closely with creative and marketing teams to test, iterate, and continuously raise the bar. You’ll design within established brand frameworks while pushing craft, clarity, and conversion across formats and placements.

This is a hands‑on, craft-forward role for ambitious motion designers who love making work that ships—fast. You’ll be close to production, deeply involved in execution, and energized by performance problem-solving: learning from results, and evolving creative through iteration. This role is for people who love the details of production craft, can iterate with intention, and are energized by making work that shows up in the world and delivers measurable impact.



Responsibilities

Responsibilities

  • Design and animate performance digital advertising creative—including banners, paid social assets, short-form loops, and motion cutdowns—optimized for platform specs, readability, and impact
  • Partner with creative, marketing, and channel teams to translate strategy into clear performance stories, producing multiple concepts and rapid iterations based on feedback and results
  • Execute motion with strong fundamentals (timing, easing, legibility, hierarchy), delivering polished exports that meet specs, file-weight limits, and accessibility best practices
  • Build and maintain motion toolkits (templates, reusable components, versioning structures) to scale creative across sizes, languages, and channel requirements
  • Present work with clear rationale, participate in creative reviews, and incorporate input, quickly balancing craft with speed and performance goals
  • Iterate efficiently based on feedback, performance insights, and learnings—delivering variants, refreshes, and localization updates on tight timelines
  • Own production details end‑to‑end (file hygiene, exports, versioning, specs) and contribute to a collaborative, inclusive, high‑craft studio culture
  • Contribute positively to a collaborative, inclusive, high-output / high-craft studio culture—bringing energy, ownership, and strong production habits



Qualifications

Required/minimum qualifications:

  • Bachelor's Degree or Certificate in Motion Design, Visual Design, Graphic Design, Film/Animation or related art field AND 2+ years experience in art design or a related art field working on computer games or entertainment OR equivalent experience.
  • Industry experience in After Effects, HTML 5, plus industry working knowledge of Photoshop, Illustrator, and Figma; familiarity with plug-ins/expressions, lightweight exports, and AI-assisted creative tools

Additional or preferred qualifications:

  • 3+ years of experience in brand, advertising, or in house creative teams (in‑house, studio, freelance, or mixed)
  • Experience creating performance marketing creative and understanding the realities of digital placements (sizes/ratios, safe areas, file-weight limits, platform specs)
  • Elevated craft in animation, motion, and digital for motion digital assets
  • Portfolio showing motion-first craft and performance-ready thinking (banners, paid social, cutdowns, versioning/variations), typography and design fundamentals
  • Excellent taste—and the ability to apply it in a performance context (clarity, speed, and impact without sacrificing brand)


Art IC4 - The typical base pay range for this role across the U.S. is USD $100,600 - $199,000 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $131,400 - $215,400 per year.

Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here:
https://careers.microsoft.com/us/en/us-corporate-pay


This position will be open for a minimum of 5 days, with applications accepted on an ongoing basis until the position is filled.




Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, citizenship, color, family or medical care leave, gender identity or expression, genetic information, immigration status, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran or military status, race, ethnicity, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable local laws, regulations and ordinances. If you need assistance with religious accommodations and/or a reasonable accommodation due to a disability during the application process, read more about requesting accommodations.