Education Strategy and Engagement Manager - Minecraft Education

Microsoft

Microsoft

Redmond, WA, USA

USD 119,800-234,700 / year

Posted on May 12, 2026
Overview

At Mojang Studios, the creators of Minecraft, we are on a mission to build a better world through the power of play. Why play? Well, play is at the heart of everything we do. It’s the blocky backbone of our games, the core of our development philosophy, and even the origin of our name. From the relentless experimentation of our endlessly inspiring community to the classrooms where Minecraft has become an essential teaching tool, play is the bedrock of our existence. We enable millions to create and play together, connect people across the globe, and foster a community that is among the most active and passionate in the world. Our community is global and incredibly diverse. When we are developing anything within our franchise, we keep this in mind. We want everyone to not only feel included in Minecraft, but also to see themselves in what we make. Our goal is for the Mojang Studios team to be as diverse as our community.

Minecraft Education empowers educators and learners around the world to build creativity, collaboration, and problem-solving skills through play-based learning. As we continue to expand our impact, we’re looking for a Education Content and Experiences Manager to lead strategies that deepen engagement and accelerate adoption in classrooms globally.

The Education Strategy and Engagement Manager role is at the intersection of product, education, and growth, blending analytical insight with empathy for educators and students. You will translate engagement patterns into actionable growth initiatives that scale globally, helping us meet the evolving needs of classrooms and learning communities everywhere.

Microsoft’s mission is to empower every person and every organization on the planet to achieve more. As employees we come together with a growth mindset, innovate to empower others, and collaborate to realize our shared goals. Each day we build on our values of respect, integrity, and accountability to create a culture of inclusion where everyone can thrive at work and beyond. In the end, it’s the people of Mojang Studios that make this place truly special. When you join, you’ll find yourself in the company of incredibly bright, warm, and creative individuals – all united and working toward a single goal. Come help us reach it!



Responsibilities
  • Drive Customer Growth: Develop and execute strategies that expand adoption of Minecraft Education among educators, institutions, and learners worldwide.
  • Turn Insights into Action: Leverage player, educator, and usage data to identify opportunities for improving retention, engagement, and conversion.
  • Partner Across Teams: Collaborate with Marketing, Data Science, Product, and Education teams to align growth initiatives with curriculum needs, accessibility, and classroom workflows.
  • Optimize the Funnel: Define and measure key metrics for awareness, activation, and long-term use, ensuring that product experiences convert new users into lifelong learners.
  • Champion Educator Needs: Engage with teachers and education partners to understand classroom challenges and inform product enhancements that foster learning outcomes.
  • Experiment and Iterate: Design, test, and scale growth experiments that drive measurable impact across global markets and diverse learning contexts.
  • Global Impact: Help shape how Minecraft continues to evolve as one of the world’s most influential platforms for education and creativity.


Qualifications

Required Qualifications:

  • Bachelor's Degree AND 5+ years experience in product/service/program management or software development
    • OR equivalent experience.

Preferred Qualifications:

  • 5+ years of experience in product, program, or education-focused roles, with a focus on driving adoption, engagement, and scaled impact.
  • Understanding of K–12 education system, educator needs, and classroom workflows, with experience translating insights into product or program improvements.
  • Experience building and scaling educator-facing programs (e.g., professional learning, community engagement, or implementation models) that drive measurable adoption and retention.
  • Track record of defining and improving key growth metrics (e.g., activation, engagement, retention) using data-driven decision making.
  • Experience taking education or learning-focused products, features, or experiences to market, including shaping product-market fit and go-to-market strategies.
  • Demonstrated ability to lead cross-functional initiatives (e.g. across product, data, marketing) to deliver end-to-end solutions.
  • Experience designing and running experiments (e.g., pilots, classroom testing, A/B testing) to validate strategies and inform scaling decisions.
  • Executive and external communication skills, with the ability to represent products and perspectives to educators, partners, and leadership audiences.
  • Passion for creativity, and inclusive, student-centered education experiences.

#GamingJobs

#MojangJobs



Product Management IC4 - The typical base pay range for this role across the U.S. is USD $119,800 - $234,700 per year. There is a different range applicable to specific work locations, within the San Francisco Bay area and New York City metropolitan area, and the base pay range for this role in those locations is USD $158,400 - $258,000 per year.

Certain roles may be eligible for benefits and other compensation. Find additional benefits and pay information here:
https://careers.microsoft.com/us/en/us-corporate-pay


This position will be open for a minimum of 5 days, with applications accepted on an ongoing basis until the position is filled.




Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, citizenship, color, family or medical care leave, gender identity or expression, genetic information, immigration status, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran or military status, race, ethnicity, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable local laws, regulations and ordinances. If you need assistance with religious accommodations and/or a reasonable accommodation due to a disability during the application process, read more about requesting accommodations.